Miguel Gudiño

Murcia, Spain

Video game developer mainly focused on the field of programming. Always looking for new challenges and a cold beer.Tools and programming languages learnt: Unity (C#), Ren'Py, Visual Studio, GitHub and Adobe Photoshop.Below you will find all the projects in which I participed as a programmer:


Paper Invasion

Arcade boomer shooter prototype to learn how to make FPS controllers, enemies, objects spawn points and a score system.Also, in this project I learnt how to make Callbacks, Object Pooling and a better system of Scriptable Objetcts.Credits
Programming - Miguel Gudiño
Art - Marina Xiang Ruiz
Made in Unity. No generative AI was used.


REPENTIA

Graphic adventure inspired by the style of the ZX Spectrum games that interacts with your computer. Developed over 5 days for the Easter Horror Jam as a personal project in which we have achieved a fifth place, interactions and gameplays on social networks as well as praise for its story and setting.Made entirely from Scriptable Objects with a fourth wall break twist at the end. Featured on PIZZAPRANKS' Indiepocalypse #80 zine.Credits
Programming and Asset Integration - Miguel Gudiño
Game Design, Writing and SFX - Genlisera
Made in Unity. No generative AI was used.


El Bunker

Project developed together with a classmate for Android for a few months with the main objective of learning how to use mobile game SDKs and manage performance on these devices but also, find out ways to randomize situations with objects.The game is a hybrid between Exit 8 and Phasmophobia in which you will face anomalies that you'll need to classify correctly in order to reach day 7.Credits
Game Designer and 3D Artist - Andrés Rojo
Programmer and Asset Integration - Miguel Gudiño
Made in Unity.


Play with me, again

This project has not been launched. Developed as an end-of-year project in which we learned how to work as a team, meet common dates and objectives as well as our first development in a 3D environment.The main objective for this project was to learn how to make third-person controllers, clear signs to guide the player through a path and different techniques with the camera.Credits
Game Designer - Manuel Pineda
3D Artist - Marina Xiang Ruiz
Programmer - Miguel Gudiño
Made in Unity.


Apeirophobia

My first developed title. 2D platforms in side scroll where I learned all the basics of Unity, as well as how the program works. I self-taught how to use Unity's Universal RP system.Made in Unity.

© Miguel Gudiño. 2026.